Spent part of Sunday and Monday (bank holidays ftw) figuring out C4D’s sculpting tools. Taking a cue from a reddit user freda42, I made this fish who I’ve named Bop.
Sometimes things don’t go as planned. What started out as a RealFlow test for viscous fluids quickly turned into a further exploration into SubSurface Scattering to get toy and rubber-like results. Also, an initial idea for a slightly disturbing image became a friendly render of the beloved Winnie The Pooh (I think it’d due to the toy-style factor). The beehive was modeled using the Sculpting tools found in the new demo of R14 – which luckily enough has an OBJ […]