Well I’m going to be away for close to two weeks, no updates till I get back more than likely. So here’s my not-so-great test of egg rain. This using only Thinking Particles. I’m a noob to it, so if anyone’s got any suggestions to get a more realistic shatter [and prevent floor clipping], have at it. Here’s my Xpresso system: Advertisements
A simple morph changing some of the options on the TP PBlurb node in Xpresso. Shorthand script to change Material Selection – Exterior (blue), Back (pink), Edge (green). 11 passes, total render time: 34 mins.