Spent part of Sunday and Monday (bank holidays ftw) figuring out C4D’s sculpting tools. Taking a cue from a reddit user freda42, I made this fish who I’ve named Bop.
Another Kinect scan, fractured and traveling space while being locked in time. In this case, it’s a scan of Sarah Goodreau where she’s made to look like a wax sculpture using SubSurface scattering. Breakdown I always forget that Vimeo’s encoding can get crunchy and/or messy when you’re dealing with thousands or millions of particles, so here’s some stills.
Sometimes things don’t go as planned. What started out as a RealFlow test for viscous fluids quickly turned into a further exploration into SubSurface Scattering to get toy and rubber-like results. Also, an initial idea for a slightly disturbing image became a friendly render of the beloved Winnie The Pooh (I think it’d due to the toy-style factor). The beehive was modeled using the Sculpting tools found in the new demo of R14 – which luckily enough has an OBJ […]
Sometimes you start doing a sketch or an animation test, and you don’t know where it’s going but you start seeing how it could make sense for a particular brand, idea, project, or in this case, a band. I was playing around with Trapcode Particular and the Auxiliary System settings and came out with these eel-looking shapes. All of the blueish eel-things are made with Trapcode Particular, while the actual title that spells the band name is modeled/animated in Cinema4D […]
After a month+ long period of not posting, I’m back! Been busy with Superheroes stuff (which will get posted sooner than later), as well as things that pop up here and there. So here’s some assorted renders that I’ve been able to work on during downtime – nothing really fleshed out, just trying out some different techniques or approaches to things. And so it begins: There’s a neat store around the corner from my apartment that has all sorts of […]
Here’s a style-frame and concept sketch of what will hopefully be a series of very short animations revolving around different Super Heroes. In this case, this Alien superhero is being nice enough to protect the Earth from an incoming asteroid. At SuperHeroes we have a group of little super hero avatars that we use in our branding. If you visit the website, inspect our business cards you’ll be able to spot one or two of these – but in a […]
While playing around with Sub-Polygon Displacement and noise shaders I got this interesting little… thing. One coworker calls it a Rock Monster Sperm, another one calls it something I’d rather not post. Regardless, it’s got a cool organic feel and the slight translucency as well as depth of field really give it a nice microscopic feel.
Lately I’ve been playing around a lot with 3D Motion Tracking, and instead of relying on footage that happened to be floating around, I decided to shoot my own background plate and have some fun. I also got a really cheap gazing ball that I wanted to use for some HDRI Spherical Panoramas. This is the result: Process breakdown: Shooting: Chose a nice sunny day with some good hard shadows, and brought the gazing ball and a grey ball out. […]