This was one of those projects that was a spur of the moment thing. While I finished it a few months ago, I haven’t had time to write about it let alone make a breakdown video. But during the winter holidays I got around to making breakdown videos for this, as well as Pudge. A few months ago I decided to take a few days off work to make a personal project with the following criteria: Used an aspect/area […]
A few days before heading out on vacation, I was tasked with making a little animation for the SuperHeroes Christmas Newsletter. Not having a tremendous amount of time, but also wanting to make something nice to look at, I decided to revisit a technique that I played around with when AE Cineware first came out: setting up basic animation/keyframes in After Effects and then bringing it into C4D to give it the special touch. Basically, all the animation (except for […]
After a while of waiting, I’m glad to say the showreel for SuperHeroes is finally up! It features about 2-3 years worth of work, most of which I was Motion Lead for. I was asked to make a nice little opening for it, to which me and then-intern Fredrik Dejert tackled with the concept of the SuperHeroes avatars being dropped from a plane/zeppelin and going to do… SuperHeroes stuff. It was good to finally use the whole roster of avatars […]
I was approached by the cool guys at Resn to do some 3D Illustration for the upcoming online game Musical Chairs for the high-speed train line Thalys. The gameplay is pretty fun, you hover over a defined track and then once the music switches off, you race your mouse cursor over to a chair and click. Here are the renders in-situ. I delivered the renders basically as clay renders with some nice and subtle lighting, and then the team at […]
Categories: Design & Illustration • Tags: 3d, Ambient Occlusion, amsterdam, anisotropy, belgium, brussels, c4d, Cinema4D, cologne, cute, environment, france, game, germany, Global Illumination, gold, interactive, low poly, maxon, metal, netherlands, paris, render, resn, small, thalys
Spent part of Sunday and Monday (bank holidays ftw) figuring out C4D’s sculpting tools. Taking a cue from a reddit user freda42, I made this fish who I’ve named Bop.
This week Super-Intern David Schagerström and I worked on submission for the GSG 5 Second Project, and man was it fun. With the brief being ‘Nothing But Cubes’, we decided to not focus on just cubes, but to make the cube the vehicle for our scene (besides having low-poly geometry with low phong angles to show the quads, nice little subtext). This was also a great project for David to learn some more C4D in-depth with a fast turnaround – I […]