As far as experimenting goes, the process and results behind Pudge was a lot of fun. From modeling, to simulating, lighting and rendering – it was all a treat. The project came about with me wanting to try out Otoy’s Octane Render for Cinema4D. I wanted to experiment with something other than geometric shapes, so I decided to go for something more organic and with a bit more weight behind it. While browsing around online I found everything and nothing to […]
When it comes to weird projects, I have to say this is probably the one that takes the cake. It’s not every day that you get asked to find a way to put a bearded mouth on a hand and have it talk and interact with the person whose hand it is. Our first approach was to do an object track on the hand footage and add a fully cg mouth and then add a cg beard on top of […]
What started as an exploration on seemingly flat geometric particle systems evolved into a parallel between the suns and eggs/cells. HD and Full Screen recommended. [vimeo https://vimeo.com/80688595 w=680&h=680] A making of / process / render elements breakdown. [vimeo https://vimeo.com/80700963 w=680&h=340] All of the particles where generated using X-Particles 2.0; I wanted to create a 2D feeling particle system in a completely 3D environment as well as try out switching between many groups and questions/actions. All but the circular particles at the end […]
Categories: Animation & Video, Tests & Explorations • Tags: 2d, 3d, acetate, after effects, c4d, Cinema4D, film, fingerprints, geometry, grain, particle, scribbles, sperm, squares, tadpole, tails, trails, x-particles
After a while of waiting, I’m glad to say the showreel for SuperHeroes is finally up! It features about 2-3 years worth of work, most of which I was Motion Lead for. I was asked to make a nice little opening for it, to which me and then-intern Fredrik Dejert tackled with the concept of the SuperHeroes avatars being dropped from a plane/zeppelin and going to do… SuperHeroes stuff. It was good to finally use the whole roster of avatars […]
Sometimes projects fall on your lap serendipitously. A few weeks ago I started experimenting with TurbulenceFD, and a week later I was asked if I could do smoke and fire simulations for a project. This project was for Dutch newspaper de Volkskrant and was directed by Corriette Schoenaerts and art directed by Thijs Biersteker. It’s the opening video for the Creative Press Challenge, and it was a treat to work on. I focused on the smoke/fluid simulations, as well as the Facebook […]
Categories: Animation & Video, Tests & Explorations • Tags: after effects, bulbs, c4d, Cinema4D, compositing, dragon, facebook likes, fire, fluid dynamics, glass, particles, plumes, sieves, simulations, smoke, tubes, turbulencefd, vfx
To celebrate the birthday of Shop Around‘s very own Bert, I made an icon/character version of him. Longish hair, beard and mustache plus the iconic ziggy stardust zap = Bert (at least for me). Fredrik Dejert helped out w ith the sound design.
I’ve not been posting lately, much of that has to do that I’ve been super busy with work lately. One of the projects that’s consumed a lot of time (but has been a treat to work on) are these two spots for Dutch non-profit called Stichting Lezen (The Reading Foundation). In a nutshell: these spots aim to promote reading out loud to boost creativity and imagination. One spot is about Dutch Sesame Street presenter Gerda Havertong reading a book about sea […]
Categories: Animation & Video • Tags: 2.5D, 2d, 3d, after effects, animation, campaign, cartoon, Cinema4D, compositing, crisis, diy, face tracking, fish, Gerda Havertong, hair module, lezen, making of, matchmoving, Merel Westrik, mermaids, miko, nonprofit, paper, paris, reading, sesame street, traveling, turtles
Another Kinect scan, fractured and traveling space while being locked in time. In this case, it’s a scan of Sarah Goodreau where she’s made to look like a wax sculpture using SubSurface scattering. Breakdown I always forget that Vimeo’s encoding can get crunchy and/or messy when you’re dealing with thousands or millions of particles, so here’s some stills.