Between projects at SuperHeroes I was able to play around with some fluid dynamics. This started out as a simple collision test and had room to go a bit further; instead of just having a test render I thought I’d give the video some sort of meaning (or at least some sort of thought). Even if it’s just a fluff piece for something as simple as solder.
I got back into the fluid dynamics to try out some stuff for a client, and decided to try out DPIT’s fluid simulator instead of RealFlow. Now, I love RealFlow, but you can’t beat DPIT’s speed and it’s seamless integration with C4D. I wouldn’t be surprised if DPIT started getting the following that Trapcode got, but amongst C4D users.