This is my first attempt at it, using people:
As you can see, there are several imperfections to the video. Most noticeably the pixelation/aliasing. At first I thought this had something to do with my technique in After Effects, but it later became clear that it’s because the spatial change from frame to frame is significant enough that it causes that jump from field to field.
My next attempt was using inanimate objects, then slowed down to about 400% (after the initial 60fps > 24 fps). The pixelation/aliasing was considerably diminished, but still noticeable in bigger motions (when foreground objects extend out towards the camera). The end result was this:
I’d like to say that the reason for the overly wide frame was strictly compositional, but it was more of being frugal with rendering.
All in all, interesting technique. Felt good to be able to achieve it, however one thing has been made abundantly clear: human subjects are very much more dynamic and interesting than inanimate objects.