To celebrate the birthday of Shop Around‘s very own Bert, I made an icon/character version of him. Longish hair, beard and mustache plus the iconic ziggy stardust zap = Bert (at least for me). Fredrik Dejert helped out w ith the sound design.
I was recently involved in a project that requires me to: do a 3D Geometry scan, collect that data and use it to solve a 3D Geometry Matchmove, develop “pads” that would protrude and slide out of skin, and also make animated pads that had the slow fluttering of butterflies and run them through a particle system. All of that in basically a week! While I’ve still yet to make some composited stills, here’s some test renders, R&D, and a […]
Spent part of Sunday and Monday (bank holidays ftw) figuring out C4D’s sculpting tools. Taking a cue from a reddit user freda42, I made this fish who I’ve named Bop.
This is a render of one of the elements for a short animation that will eventually get finished – it’s one of those backburners. In any case, here’s one part of the environment.
Last week us here at SuperHeroes were busy doing some RnD using matchmoving and face tracking for an upcoming project. There might be some slightly nsfw content in there. Don’t say I didn’t warn you. The results are far from final, but good enough to show the client our approach. Something not featured in the video is how we used a Microsoft Kinect to do a scan of Chris’s face to help us out when we incorporated Object/Geometry Tracking. […]
Got bored waiting for a render from After Effects, so made a quick render using particles with a Tracer Object + Sweep Nurbs to make these bubbly/tentacle/shrimp-balloon looking things. Then just add water.
The first of a series of adaptations Sarah and I are calling His & Hers. The general gist is this: we exchange illustrations/renders, and then other has to do a version of it. For our first round, here’s Lone Wolf: His: Hers:
The C4D community is known for being awesome, funny, supportive, sharing and collaborative. A perfect embodiment of this mentality is Cube Pong. In a nutshell, designers/animators sign up for a 30-minute timeslot in a 24 hour timeframe, and on the day of Cube Pong you get a scene file which everyone has been working on and you add on to it. Then at the end, the work is rendered and posted. Yes, this means that you get only 30 minutes […]
After taking a month-long trip, it was nice to come back to a light and fun project. SuperHeroes was asked to make an iPad & iPhone app for Comedy Central’s Roast series. The concept was to have a voodoo doll with whoever the roastee is pasted on its face. As the show progresses, tweets are posted around the needles, and there are two interactive animated states: Burn, and Cool-Down (there are also other animated states, but those are transitions). The […]
Sometimes things don’t go as planned. What started out as a RealFlow test for viscous fluids quickly turned into a further exploration into SubSurface Scattering to get toy and rubber-like results. Also, an initial idea for a slightly disturbing image became a friendly render of the beloved Winnie The Pooh (I think it’d due to the toy-style factor). The beehive was modeled using the Sculpting tools found in the new demo of R14 – which luckily enough has an OBJ […]