I was recently involved in a project that requires me to: do a 3D Geometry scan, collect that data and use it to solve a 3D Geometry Matchmove, develop “pads” that would protrude and slide out of skin, and also make animated pads that had the slow fluttering of butterflies and run them through a particle system. All of that in basically a week! While I’ve still yet to make some composited stills, here’s some test renders, R&D, and a […]
Another Kinect scan, fractured and traveling space while being locked in time. In this case, it’s a scan of Sarah Goodreau where she’s made to look like a wax sculpture using SubSurface scattering. Breakdown I always forget that Vimeo’s encoding can get crunchy and/or messy when you’re dealing with thousands or millions of particles, so here’s some stills.
Last week us here at SuperHeroes were busy doing some RnD using matchmoving and face tracking for an upcoming project. There might be some slightly nsfw content in there. Don’t say I didn’t warn you. The results are far from final, but good enough to show the client our approach. Something not featured in the video is how we used a Microsoft Kinect to do a scan of Chris’s face to help us out when we incorporated Object/Geometry Tracking. […]
Here’s a quick video I whipped up to try out DMesh, an image triangulation program. Used DMesh for the image triangulation, shot footage on the Rebel T2i, and used After Effects to key, composite, and edit.
This video is more of a proof of concept rather than a motion video, or an interactive video. The idea was to hook up a contact microphone to a bike (fiets = bike in Dutch) and have the vibrations it picked up to trigger different sounds – then we could compose a song or a beat based entirely by banging on/playing on the bicycle. We got the mic and set up our sound banks, however we had some technical issues […]
A few weeks ago I was watching Evangelion (yeah yeah, whatever), and there was a particular shot that really drew my attention. I really like the lighting – the saturation and directional qualities of it, to be precise. It also really evoked this idea of solitude that I really liked, despite two characters being in there. So I screencapped it and when I found the time quickly built and lit the scene. Architecture rendering isn’t really my thing; I wouldn’t […]
Not much to say about these renders except that I was initially playing around with some particles and the tracer object, then added some Hair to the generated splines and somehow they ended up looking like this. While I wasn’t going for something that looked like a mix of sperm, soy beans, and candy corn, the results were nice so I kept going further until these two renders came out. One of those happy accidents that makes C4D so much […]
In a previous post I showed some stereoscopic animated gifs that were a series of photographs. Since then Sarah and I have been wondering where to take that technique next, and we thought we’d try it out on some of her illustrations. These were made using one illustration, and the nice thing about working with digital illustrations is they can be delivered as Photoshop layers. On top of that, I had the added benefit of also getting Adobe Illustrator paths for pretty much all […]
Creating stuff in 3D is cool and all, but sometimes you want to go out and create something that is render-free. Sarah and I decided to go out and about Amsterdam and shoot some stereoscopic pictures. The theory is pretty simple, the practice is equally as simple but it does require practice and finessing. Take a picture, then offset the camera slightly to either side, and rotate the Field of View to match where it was in the previous picture. The […]
Been really busy doing animations for pitches and projects. However, Superheroes has an upcoming project that required me to dust off the Xpresso and Thinking Particles notes. Not the craziest of setups: 2500 particles per second (thereabouts) emit from the faces of the Main Cube as MoDynamic cubes, they follow the parent’s position (Main Cube, animated via a Vibrate tag), and scale up on birth and scale down at the end of their life (particle life = 65 frames). The […]
After a month+ long period of not posting, I’m back! Been busy with Superheroes stuff (which will get posted sooner than later), as well as things that pop up here and there. So here’s some assorted renders that I’ve been able to work on during downtime – nothing really fleshed out, just trying out some different techniques or approaches to things. And so it begins: There’s a neat store around the corner from my apartment that has all sorts of […]