With the brief being ‘Nothing But Cubes’, we decided to not focus on just cubes, but to make the cube the vehicle for our scene (besides having low-poly geometry with low phong angles to show the quads, nice little subtext).
This was also a great project for David to learn some more C4D in-depth with a fast turnaround – I highly recommend taking advantage of competitions such as the 5 Second Project to establish teamwork, develop workflows, and have some care-free fun.
We both worked on the 3D, David’s focus was on the character development & animation (he learned how to rig, woohoo!) and he helped out with some of the Winter scene. My role was in scene and environment modeling, shading and animation, and then to top it off we both worked on the sound.
Here’s a making of – all the movements of the hero character were rigged & animated, most of the scene elements were animated using Mograph and Effectors with Linear Falloff. Minor details (water displacement, fire) were achieved via Random Effectors affecting Points.