A while back ago I was in a bookstore and spotted Pasta by Design, a book featuring a catalogue of pastas and the corresponding parametric equations to plot them in 3D space. This book by George L. Legendre started a small obsession with me wanting to apply these parametric equations within Cinema4D. It took quite a bit of research to find a way to bring these equations into C4D, but I eventually found a way (more detail below). While some of […]
A few days before heading out on vacation, I was tasked with making a little animation for the SuperHeroes Christmas Newsletter. Not having a tremendous amount of time, but also wanting to make something nice to look at, I decided to revisit a technique that I played around with when AE Cineware first came out: setting up basic animation/keyframes in After Effects and then bringing it into C4D to give it the special touch. Basically, all the animation (except for […]
What started as an exploration on seemingly flat geometric particle systems evolved into a parallel between the suns and eggs/cells. HD and Full Screen recommended. A making of / process / render elements breakdown. All of the particles where generated using X-Particles 2.0; I wanted to create a 2D feeling particle system in a completely 3D environment as well as try out switching between many groups and questions/actions. All but the circular particles at the end were made using just […]
Categories: Animation & Video, Tests & Explorations • Tags: 2d, 3d, acetate, after effects, c4d, Cinema4D, film, fingerprints, geometry, grain, particle, scribbles, sperm, squares, tadpole, tails, trails, x-particles
After a while of waiting, I’m glad to say the showreel for SuperHeroes is finally up! It features about 2-3 years worth of work, most of which I was Motion Lead for. I was asked to make a nice little opening for it, to which me and then-intern Fredrik Dejert tackled with the concept of the SuperHeroes avatars being dropped from a plane/zeppelin and going to do… SuperHeroes stuff. It was good to finally use the whole roster of avatars […]
This Friday I was a guest lecturer for SAE’s Alumni Convention. The topics revolved around the different disciplines involving Motion Design: the design aspect, 2d animation, 3d animation, vfx, editing, film language, and the necessary client language as well. Here are some of the slides, without the accompanying supporting videos or animated elements (except for the animated color wheel) – suffice to say all but two videos (which will be posted within the next few weeks here) are available on the […]
I was approached by the cool guys at Resn to do some 3D Illustration for the upcoming online game Musical Chairs for the high-speed train line Thalys. The gameplay is pretty fun, you hover over a defined track and then once the music switches off, you race your mouse cursor over to a chair and click. Here are the renders in-situ. I delivered the renders basically as clay renders with some nice and subtle lighting, and then the team at […]
Categories: Design & Illustration • Tags: 3d, Ambient Occlusion, amsterdam, anisotropy, belgium, brussels, c4d, Cinema4D, cologne, cute, environment, france, game, germany, Global Illumination, gold, interactive, low poly, maxon, metal, netherlands, paris, render, resn, small, thalys
Given my long hiatus from posting, I thought I’d just add a little test I worked on a while ago. This was simulated using the really nice C4D plugin X-Particles as well as some Dynamics to have the particle cubes bounce all over each other. Nothing particularly special about the particle geometry, your standard shiny cubes, but what I like from it is the turbulent motion mixed with the dynamics.
When I started working on the Volkskrant project I was in the middle of figuring out TurbulenceFD. Here’s some test renders that served as tests and explorations.